Tuesday, October 20, 2015

Oculus Rift

The Oculus Rift


The Oculus Rift is a head mounted display that projects virtual reality on a screen in which the user is currently experiencing. In the Dubai technology week GITEX 2015, Oculus rift was presented with 3 main settings which were deep sea diving, F1 racing and a roller-coaster. Equipped with a 1080x1200 per eye, and a wide field of view.

The focus of the product is more on gaming and entertainment as stakeholders would include gaming enthusiasts, game developers.

The device benefits its users in different ways. Firstly, it is proven to treat post traumatic stress disorders and the Oculus Rift is described as the therapy as a form of virtual reality treatment.

Dubai having known to have high diabetic rates could possibly introduce the device in order to either stabilize and treat diabetics as a form of therapy as it is said "to allow patients to immerse themselves in a variety of situations in order to overcome problems in a controlled environment" such as the virtual reality Oculus Rift.

Social Impacts

Virtual reality can trigger many different natural human processes to happen in an uncontrollable manner. One would be the addiction to the device itself as users might be strongly attached to virtual reality as it seems more comfortable so users might prefer it to real life which affects their life socially. This could result into users having to neglect major decisions such as having to study which particularly targets students or even going to work. Mentally, it could affect the aggressiveness of an individual as depending on the theme or setting in the Oculus Rift it might release violent impulses.

Ethical Issues

In terms of ethical issues in VR, the device would and can be a powerful device enabling people from having a different perspective of reality. Depending on the situation and what the user is playing, attitudes and different characteristics may arise while under the influence of virtual reality. VR is said to be implemented in military bases in order to train their mentality so the user is ready for combat and generally would include killing. This could lead to desensitization which is the loss of empathy and compassion for having to do something violent and graphic to one another.

Stakeholders:-

User, VR developer, Gaming enthusiasts and companies.

Health cases:
https://www.linkedin.com/pulse/20140521065202-1282856-how-will-oculus-rift-affect-our-health
http://www.thenational.ae/uae/health/special-report-obesity-rate-in-the-uae-double-the-world-average